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Camera
RouteSimulationGlobeCameraControllerFactory.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Types.h"
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#include "Terrain.h"
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#include "Collision.h"
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#include "Rendering.h"
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#include "Streaming.h"
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#include "GlobeCamera.h"
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#include "Routes.h"
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#include "RouteSimulationGlobeCameraControllerConfig.h"
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namespace
Eegeo
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{
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namespace
Routes
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{
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namespace
Simulation
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{
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namespace
Camera
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{
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class
RouteSimulationGlobeCameraControllerFactory
:
Eegeo::NonCopyable
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{
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public
:
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RouteSimulationGlobeCameraControllerFactory
(
const
Resources::Terrain::Heights::TerrainHeightProvider
& terrainHeightProvider,
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const
Rendering::EnvironmentFlatteningService
& environmentFlatteningService,
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const
Streaming::ResourceCeilingProvider
& resourceCeilingProvider,
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const
Collision::ICollisionBvhProvider
& collisionMeshResourceProvider);
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RouteSimulationGlobeCameraController
* Create(
bool
useLowLodSettings,
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const
Eegeo::Rendering::ScreenProperties
& screenProperties)
const
;
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RouteSimulationGlobeCameraController
* Create(
bool
useLowLodSettings,
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Eegeo::Camera::GlobeCamera::GlobeCameraTouchControllerConfiguration
touchConfiguration,
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RouteSimulationGlobeCameraControllerConfig
routeSimCameraConfig,
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const
Eegeo::Rendering::ScreenProperties
& screenProperties)
const
;
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private
:
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const
Resources::Terrain::Heights::TerrainHeightProvider
& m_terrainHeightProvider;
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const
Rendering::EnvironmentFlatteningService
& m_environmentFlatteningService;
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const
Streaming::ResourceCeilingProvider
& m_resourceCeilingProvider;
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const
Collision::ICollisionBvhProvider
& m_collisionMeshResourceProvider;
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};
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}
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}
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}
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}
Generated on Sat Jun 10 2023 02:00:33 for eeGeo Platform SDK by
1.8.3.1