19 RouteViewShader(
const Rendering::TShaderId shaderId,
const std::string& vertexCode,
const std::string& fragmentCode);
26 void SetMVP(
const m44& mvp)
const
28 bool transpose =
false;
29 SetUniformM44(mvp, m_modelViewProjectionUniform, transpose);
32 void SetAltitudeFade(
float fade)
const
34 SetUniformFloat(fade, m_altitudeFadeUniform);
37 void SetThickness(
float thickness)
const
39 SetUniformFloat(thickness, m_thicknessUniform);
43 GLuint m_modelViewProjectionUniform;
44 GLuint m_altitudeFadeUniform;
45 GLuint m_thicknessUniform;