7 #include "SdfTextShader.h"
9 #include "VectorMathDecl.h"
11 #include "AsyncTexturing.h"
23 const std::string& name,
34 const TMaterialId GetId()
const {
return m_id; }
35 const Shader& GetShader()
const {
return m_shader; }
36 const std::string& GetName()
const {
return m_name; }
43 const TMaterialId m_id;
44 const std::string m_name;
47 const float m_sdfSpread;
48 const float m_textureSize;
49 const float m_fontPixelSize;
50 const bool m_depthTest;