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ShaderCompiler.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Graphics.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
Helpers
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{
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namespace
ShaderCompiler
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{
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GLuint CompileShader(std::string code, GLenum shaderType);
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bool
InitProgram(GLuint programHandle,
const
std::string& vertexShaderCode,
const
std::string& fragmentShaderCode);
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}
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}
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}
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