7 #include "VectorMathDecl.h"
24 void SetMVP(
const m44& mvp)
const
26 bool transpose =
false;
27 SetUniformM44(mvp, m_mvpUniformLocation, transpose);
37 const Rendering::TShaderId shaderId,
38 const std::string& vertexShaderCode,
39 const std::string& fragmentShaderCode);
42 GLuint m_mvpUniformLocation;