9 #include "VectorMathDecl.h"
11 #include "DebugRendering.h"
27 static const double CAMERA_ALTITUDE_TO_FAR_PLANE_DISTANCE_MULTIPLIER;
28 static const double MIN_STREAMING_FAR_PLANE_DISTANCE;
32 : m_streamingVolume(streamingVolume)
33 , m_debugRenderer(debugRenderer)
39 void RenderStreamingFrustum();
41 void updateStreamingFrustum(
44 const dv3& cameraEcefLocation)
const;
47 void updateStreamingFrustumPlanes(
48 std::vector<Geometry::Plane> &frustumPlanes,
50 const dv3& cameraEcefLocation)
const;