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TextMeshes
TextMeshBuilderResult.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Bounds.h"
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#include "Rendering.h"
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#include <vector>
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namespace
Eegeo
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{
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namespace
TextMeshes
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{
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struct
TextMeshBuilderResult
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{
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TextMeshBuilderResult
() : totalBounds(Geometry::Bounds2D::Degenerate()) {}
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Geometry::Bounds2D
totalBounds;
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std::vector<Rendering::Mesh*> meshes;
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};
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}
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}
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