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Rendering
AsyncTexturing
Texture.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Types.h"
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#include "RefcountedAsyncTexture.h"
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#include "GLHelpers.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
AsyncTexturing
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{
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class
Texture
:
protected
Eegeo::NonCopyable
,
public
RefcountedAsyncTexture
<Texture>
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{
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public
:
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static
Texture
* Create(
const
std::string& textureUrl,
const
Helpers::GLHelpers::TextureInfo
& textureInfo,
bool
hasMipMaps);
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static
Texture
* CreateNull();
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Texture
(
const
std::string& textureUrl,
const
Helpers::GLHelpers::TextureInfo
& textureInfo,
bool
hasMipMaps);
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const
std::string GetUrl()
const
;
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const
Helpers::GLHelpers::TextureInfo
& GetTextureInfo()
const
;
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void
DestroyTexture();
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bool
IsLoaded()
const
;
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bool
IsComplete()
const
;
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bool
HasMipMaps()
const
{
return
m_hasMipmaps; }
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protected
:
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virtual
void
DeleteGraphicsApiTexture();
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virtual
~
Texture
();
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Helpers::GLHelpers::TextureInfo
m_textureInfo;
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private
:
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std::string m_textureUrl;
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bool
m_isLoaded;
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bool
m_hasMipmaps;
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};
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}
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}
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}
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1.8.3.1