5 #include "IAsyncTextureLoad.h"
8 #include "AsyncTexturing.h"
21 std::string m_fileExtension;
22 const std::vector<Byte>* m_pResourceBuffer;
31 const std::string& fileExtension,
32 const std::vector<Byte>* pResourceBuffer,
43 const std::string& fileExtension,
44 const std::vector<Byte>& resourceBuffer,
50 virtual void Cancel();