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Unity
UnityInteriorsCubeTextureResourceBuilder.h
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#pragma once
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#include "Types.h"
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#include "IInteriorsCubeTextureResourceBuilder.h"
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#include "AsyncTexturing.h"
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#include "CityThemes.h"
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namespace
Eegeo
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{
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namespace
Unity
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{
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class
UnityAsyncTextureLoader;
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class
UnityInteriorsCubeTextureResourceBuilder
:
public
Resources::Interiors::IInteriorsCubeTextureResourceBuilder
,
private
Eegeo::NonCopyable
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{
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public
:
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UnityInteriorsCubeTextureResourceBuilder
(
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UnityAsyncTextureLoader
& unityAsyncTextureLoader,
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Rendering::AsyncTexturing::IAsyncCubeTextureRequestor
& remoteTextureLoader,
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Rendering::AsyncTexturing::IAsyncCubeTextureRequestor
& localTextureLoader,
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Resources::CityThemes::ICityThemesService
& cityThemesService);
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virtual
Resources::Interiors::IInteriorsTextureResource
* Create(
const
Helpers::CubeTextureName
& cubeTextureName,
bool
local)
override
;
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private
:
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UnityAsyncTextureLoader
& m_unityAsyncTextureLoader;
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Rendering::AsyncTexturing::IAsyncCubeTextureRequestor
& m_remoteTextureLoader;
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Rendering::AsyncTexturing::IAsyncCubeTextureRequestor
& m_localTextureLoader;
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Resources::CityThemes::ICityThemesService
& m_cityThemesService;
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};
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}
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}
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Generated on Sat Jun 10 2023 02:00:34 for eeGeo Platform SDK by
1.8.3.1