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Unity
UnityInteriorsTextureResourceBuilder.h
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#pragma once
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#include "Types.h"
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#include "IInteriorsTextureResourceBuilder.h"
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#include "IAsyncTextureObserver.h"
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#include "CityThemes.h"
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namespace
Eegeo
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{
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namespace
Unity
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{
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class
UnityAsyncTextureLoader;
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class
UnityInteriorsTextureResourceBuilder
:
public
Resources::Interiors::IInteriorsTextureResourceBuilder
,
private
Eegeo::NonCopyable
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{
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public
:
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UnityInteriorsTextureResourceBuilder
(
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UnityAsyncTextureLoader
& unityAsyncTextureLoader,
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Rendering::AsyncTexturing::IAsyncTextureRequestor
& remoteTextureLoader,
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Rendering::AsyncTexturing::IAsyncTextureRequestor
& localTextureLoader,
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Resources::CityThemes::ICityThemesService
& cityThemesService);
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virtual
Resources::Interiors::IInteriorsTextureResource
* Create(
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const
std::string& textureName,
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bool
local);
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private
:
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UnityAsyncTextureLoader
& m_unityAsyncTextureLoader;
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Rendering::AsyncTexturing::IAsyncTextureRequestor
& m_remoteTextureLoader;
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Rendering::AsyncTexturing::IAsyncTextureRequestor
& m_localTextureLoader;
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Resources::CityThemes::ICityThemesService
& m_cityThemesService;
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};
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}
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}
Generated on Sat Jun 10 2023 02:00:34 for eeGeo Platform SDK by
1.8.3.1