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Unity
UnityLandmarkRenderableFactory.h
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#pragma once
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#include "ILandmarkRenderableFactory.h"
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#include "UnityCallbacks.h"
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namespace
Eegeo
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{
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namespace
Unity
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{
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class
UnityLandmarkRenderableFactory
:
public
Resources::Buildings::ILandmarkRenderableFactory
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{
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public
:
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UnityLandmarkRenderableFactory
(
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Rendering::VertexLayouts::VertexBindingPool
& vertexBindingPool,
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const
UnityCallbacks
& unityCallbacks);
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Rendering::Renderables::CustomLandmarkRenderable
* CreateCustomLandmarkRenderable(
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const
dv3
& ecefOrigin,
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const
IO::ChunkedFileFormat::QuantizedMeshSetChunkReader::ReaderMeshResult
& readerMeshResult,
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Rendering::Materials::IMaterial
* material,
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const
std::string& landmarkMaterialName)
override
;
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private
:
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Rendering::VertexLayouts::VertexBindingPool
& m_vertexBindingPool;
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const
UnityCallbacks
m_unityCallbacks;
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};
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}
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}
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Generated on Sat Jun 10 2023 02:00:34 for eeGeo Platform SDK by
1.8.3.1