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Unity
UnityTexture.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "Texture.h"
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#include "Unity.h"
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#include "GLHelpers.h"
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#include <string>
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namespace
Eegeo
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{
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namespace
Unity
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{
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class
UnityTexture
:
public
Rendering::AsyncTexturing::Texture
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{
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public
:
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UnityTexture
(
Unity::UnityTextureFileLoader
& loader,
const
std::string& textureUrl,
const
Helpers::GLHelpers::TextureInfo
& textureInfo,
bool
hasMipMaps);
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static
UnityTexture
* Create(
Unity::UnityTextureFileLoader
& loader,
const
std::string& textureUrl,
const
Helpers::GLHelpers::TextureInfo
& textureInfo,
bool
hasMipMaps);
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private
:
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virtual
void
DeleteGraphicsApiTexture();
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Unity::UnityTextureFileLoader
& m_loader;
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};
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}
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}
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1.8.3.1