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UnityTextureFactory.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "Unity.h"
6 #include "Rendering.h"
7 #include "ITextureFactory.h"
8 #include "GLHelpers.h"
9 #include <string>
10 
11 namespace Eegeo
12 {
13  namespace Unity
14  {
16  {
17  public:
19 
20  Rendering::AsyncTexturing::Texture* Create(const std::string& textureUrl, const Helpers::GLHelpers::TextureInfo& textureInfo, bool hasMipMaps);
21 
22  private:
23  UnityTextureFileLoader& m_loader;
24  };
25  }
26 }
27