9 #include "VectorMathDecl.h"
10 #include "Streaming.h"
11 #include "IRenderableFilter.h"
12 #include "ITrafficThemeModelObserver.h"
39 int maxVehiclesToDraw);
44 void ResetSubmittedRenderables();
47 MaterialType materialType,
48 const Rendering::LayerIds::Values& layer,
49 const dv3& ecefCameraPosition
63 std::vector<Rendering::Renderables::ModelRenderable*> m_renderablesPool;
65 int m_nextRenderablesCount;