7 #include "VectorMathDecl.h"
22 void SetMVP(
const m44& mvp)
const
24 bool transpose =
false;
25 SetUniformM44(mvp, m_mvpUniformLocation, transpose);
35 const TShaderId shaderId,
36 const std::string& vertexShaderCode,
37 const std::string& fragmentShaderCode);
40 GLuint m_mvpUniformLocation;