DiffuseMaterial(const TMaterialId materialId, const std::string &name, Shaders::DiffuseShader &shader, const Lighting::GlobalLighting &lighting, Rendering::AsyncTexturing::IAsyncTexture &textureId, Rendering::TextureMinifyType textureMinifyType, bool useAlternativeAmbient, bool textureRepeat) (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | |
GetId() const (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | inlinevirtual |
GetName() const (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | inlinevirtual |
GetShader() const (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | inlinevirtual |
GetTextureId() const (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | inlinevirtual |
IsUsingAlternativeAmbient() const (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | inline |
m_id (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | protected |
m_lighting (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | protected |
m_name (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | protected |
m_shader (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | protected |
m_textureId (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | protected |
m_textureMinifyType (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | protected |
m_textureRepeat (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | protected |
m_useAlternativeAmbient (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | protected |
SetDiffuseTexture(Rendering::AsyncTexturing::IAsyncTexture &textureId) (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | inlinevirtual |
SetState(Rendering::GLState &glState) const (defined in Eegeo::Rendering::Materials::UniqueDiffuseMaterial) | Eegeo::Rendering::Materials::UniqueDiffuseMaterial | virtual |
SetStatePerRenderable(const Rendering::RenderableBase *renderableBase, Rendering::GLState &glState) const (defined in Eegeo::Rendering::Materials::UniqueDiffuseMaterial) | Eegeo::Rendering::Materials::UniqueDiffuseMaterial | virtual |
UniqueDiffuseMaterial(const TMaterialId materialId, const std::string &name, Shaders::DiffuseShader &shader, const Lighting::GlobalLighting &lighting, Rendering::AsyncTexturing::IAsyncTexture &textureId, Rendering::TextureMinifyType textureMinifyType, bool useAlternativeAmbient, bool textureRepeat) (defined in Eegeo::Rendering::Materials::UniqueDiffuseMaterial) | Eegeo::Rendering::Materials::UniqueDiffuseMaterial | |
UseAlternativeAmbient(bool useAlternativeAmbient) (defined in Eegeo::Rendering::Materials::DiffuseMaterial) | Eegeo::Rendering::Materials::DiffuseMaterial | inline |
~IDiffuseMaterial() (defined in Eegeo::Rendering::Materials::IDiffuseMaterial) | Eegeo::Rendering::Materials::IDiffuseMaterial | inlinevirtual |
~IMaterial() (defined in Eegeo::Rendering::Materials::IMaterial) | Eegeo::Rendering::Materials::IMaterial | inlinevirtual |