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Eegeo::Rendering::Shaders::WaterShader Member List

This is the complete list of members for Eegeo::Rendering::Shaders::WaterShader, including all inherited members.

CompileProgram(const std::string &vertexShaderCode, const std::string &fragmentShaderCode) (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
Create(const TShaderId shaderId) (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinlinestatic
GetDiffuseSamplerId() const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
GetId() const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderinline
GetNormalSamplerId() const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
GetReflectionSamplerId() const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
GetUniformLocation(const std::string &uniformName) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shader
GetVertexAttributes() const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderinline
m_programHandle (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
NonCopyable(const NonCopyable &)=delete (defined in Eegeo::NonCopyable)Eegeo::NonCopyableprotected
NonCopyable()=default (defined in Eegeo::NonCopyable)Eegeo::NonCopyableprotected
operator=(const NonCopyable &)=delete (defined in Eegeo::NonCopyable)Eegeo::NonCopyableprotected
SetAltitudeEnvMapFade(const float v) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
SetAnimatedUV(const v4 &uv) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
SetCameraRelativeOrigin(const Eegeo::v3 &cameraRelativeOrigin) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
SetFogUniforms(Lighting::GlobalFoggingUniformValues &fogUniformValues) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
SetLightColors(const m44 &colors) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
SetMV(const m44 &mv) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
SetMVP(const m44 &mvp) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinlinevirtual
SetPositionBounds(const Eegeo::v4 &min, const Eegeo::v4 &max) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
SetUniformBool(const bool value, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
SetUniformFloat(const float value, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
SetUniformM44(const m44 &matrix, GLuint uniformLocation, bool transpose) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
SetUniformTextureSampler(Rendering::GLState &glState, GLuint samplerId, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
SetUniformV2(const v2 &vec, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
SetUniformV3(const v3 &vec, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
SetUniformV4(const v4 &vec, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
SetUniformV4v(const v4 *vec, GLsizei count, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
SetUVBounds(const Eegeo::v2 &min, const Eegeo::v2 &max) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
SetViewToCubeMapMatrix(const m44 &viewToCubeMapMatrix) (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
SetWaveDisplacement(const float v) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinline
Shader(const TShaderId shaderId) (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderinlineprotected
Use(Rendering::GLState &glState) const (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinlinevirtual
UseProgram(Rendering::GLState &glState) const (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderprotected
WaterShader(const TShaderId shaderId, const std::string &vertexShaderCode, const std::string &fragmentShaderCode) (defined in Eegeo::Rendering::Shaders::WaterShader)Eegeo::Rendering::Shaders::WaterShaderinlineprotected
~Shader() (defined in Eegeo::Rendering::Shader)Eegeo::Rendering::Shaderinlinevirtual