This is the complete list of members for Eegeo::Rendering::Shaders::WaterShader, including all inherited members.
CompileProgram(const std::string &vertexShaderCode, const std::string &fragmentShaderCode) (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
Create(const TShaderId shaderId) (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inlinestatic |
GetDiffuseSamplerId() const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
GetId() const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | inline |
GetNormalSamplerId() const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
GetReflectionSamplerId() const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
GetUniformLocation(const std::string &uniformName) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | |
GetVertexAttributes() const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | inline |
m_programHandle (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
NonCopyable(const NonCopyable &)=delete (defined in Eegeo::NonCopyable) | Eegeo::NonCopyable | protected |
NonCopyable()=default (defined in Eegeo::NonCopyable) | Eegeo::NonCopyable | protected |
operator=(const NonCopyable &)=delete (defined in Eegeo::NonCopyable) | Eegeo::NonCopyable | protected |
SetAltitudeEnvMapFade(const float v) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
SetAnimatedUV(const v4 &uv) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
SetCameraRelativeOrigin(const Eegeo::v3 &cameraRelativeOrigin) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
SetFogUniforms(Lighting::GlobalFoggingUniformValues &fogUniformValues) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
SetLightColors(const m44 &colors) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
SetMV(const m44 &mv) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
SetMVP(const m44 &mvp) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inlinevirtual |
SetPositionBounds(const Eegeo::v4 &min, const Eegeo::v4 &max) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
SetUniformBool(const bool value, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformFloat(const float value, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformM44(const m44 &matrix, GLuint uniformLocation, bool transpose) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformTextureSampler(Rendering::GLState &glState, GLuint samplerId, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformV2(const v2 &vec, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformV3(const v3 &vec, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformV4(const v4 &vec, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformV4v(const v4 *vec, GLsizei count, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUVBounds(const Eegeo::v2 &min, const Eegeo::v2 &max) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
SetViewToCubeMapMatrix(const m44 &viewToCubeMapMatrix) (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
SetWaveDisplacement(const float v) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inline |
Shader(const TShaderId shaderId) (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | inlineprotected |
Use(Rendering::GLState &glState) const (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inlinevirtual |
UseProgram(Rendering::GLState &glState) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
WaterShader(const TShaderId shaderId, const std::string &vertexShaderCode, const std::string &fragmentShaderCode) (defined in Eegeo::Rendering::Shaders::WaterShader) | Eegeo::Rendering::Shaders::WaterShader | inlineprotected |
~Shader() (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | inlinevirtual |