CompileProgram(const std::string &vertexShaderCode, const std::string &fragmentShaderCode) (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
Create(const Rendering::TShaderId shaderId) (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | static |
GetDiffuseSamplerId() const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | inline |
GetId() const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | inline |
GetUniformLocation(const std::string &uniformName) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | |
GetVertexAttributes() const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | inline |
InteriorsDiffuseTranslucentShader(const Rendering::TShaderId shaderId, const std::string &vertexShaderCode, const std::string &fragmentShaderCode) (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | protected |
m_programHandle (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
NonCopyable(const NonCopyable &)=delete (defined in Eegeo::NonCopyable) | Eegeo::NonCopyable | protected |
NonCopyable()=default (defined in Eegeo::NonCopyable) | Eegeo::NonCopyable | protected |
operator=(const NonCopyable &)=delete (defined in Eegeo::NonCopyable) | Eegeo::NonCopyable | protected |
SetDiffuseColor(const v4 &color) const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | |
SetLightColors(const m44 &colors) const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | |
SetMVP(const m44 &mvp) const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | inlinevirtual |
SetNormalToWorldMatrix(const m44 &normalToWorldMatrix) const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | |
SetOutlineColor(const v4 &color) const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | |
SetOutlineThickness(const float outlineThickness) const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | |
SetUniformBool(const bool value, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformFloat(const float value, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformM44(const m44 &matrix, GLuint uniformLocation, bool transpose) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformTextureSampler(Rendering::GLState &glState, GLuint samplerId, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformV2(const v2 &vec, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformV3(const v3 &vec, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformV4(const v4 &vec, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUniformV4v(const v4 *vec, GLsizei count, GLuint uniformLocation) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
SetUnpackModelViewProjectionMatrix(const m44 &unpackModelViewProjectionMatrix) const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | |
SetWorldToLightDirections(const m44 &worldSpaceToLightDirections) const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | |
Shader(const TShaderId shaderId) (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | inlineprotected |
Use(Rendering::GLState &glState) const (defined in Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader) | Eegeo::Resources::Interiors::InteriorsDiffuseTranslucentShader | virtual |
UseProgram(Rendering::GLState &glState) const (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | protected |
~Shader() (defined in Eegeo::Rendering::Shader) | Eegeo::Rendering::Shader | inlinevirtual |