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AndroidAsyncCubeTextureLoad.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "IAsyncTextureLoad.h"
6 #include "Helpers.h"
7 #include "Types.h"
8 #include "GLHelpers.h"
9 #include "ICallback.h"
10 #include "AsyncTexturing.h"
11 #include <string>
12 #include <vector>
13 
14 namespace Eegeo
15 {
16  namespace Android
17  {
19  {
20  Helpers::ITextureFileLoader& m_textureLoader;
22  std::vector<const std::vector<Byte>*> m_cubeBuffers;
23  void* m_pUserData;
24  bool m_cancelled;
25  bool m_started;
26 
28  Helpers::ITextureFileLoader& textureLoader,
30  const std::vector<const std::vector<Byte>*>& cubeBuffers,
31  void* pUserData);
32 
34 
35  public:
36 
37  static AndroidAsyncCubeTextureLoad& Build(
38  Helpers::ITextureFileLoader& textureLoader,
40  const std::vector<const std::vector<Byte>*>& cubeBuffers,
41  void* pUserData);
42 
43  virtual void Begin();
44 
45  virtual void Cancel();
46  };
47  }
48 }