Main Page
Related Pages
Namespaces
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Pages
platform
Rendering
Materials
BatchedTextMaterial.h
1
// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2
3
#pragma once
4
5
#include "TextMaterial.h"
6
#include "AsyncTexturing.h"
7
8
namespace
Eegeo
9
{
10
namespace
Rendering
11
{
12
namespace
Materials
13
{
14
class
BatchedTextMaterial
:
public
TextMaterial
15
{
16
public
:
17
BatchedTextMaterial
(
const
TMaterialId materialId,
18
const
std::string& name,
19
Shaders::TextShader
& shader,
20
AsyncTexturing::IAsyncTexture
& texture,
21
bool
outlinedText,
22
bool
depthTest);
23
24
void
SetState(
GLState
& glState)
const
;
25
void
SetStatePerRenderable(
const
RenderableBase
* renderableBase,
GLState
& glState)
const
;
26
};
27
}
28
}
29
}
Generated on Sat Jun 10 2023 02:00:32 for eeGeo Platform SDK by
1.8.3.1