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| BatchedTextMaterial (const TMaterialId materialId, const std::string &name, Shaders::TextShader &shader, AsyncTexturing::IAsyncTexture &texture, bool outlinedText, bool depthTest) |
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void | SetState (GLState &glState) const |
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void | SetStatePerRenderable (const RenderableBase *renderableBase, GLState &glState) const |
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| TextMaterial (const TMaterialId materialId, const std::string &name, Shaders::TextShader &shader, AsyncTexturing::IAsyncTexture &texture, bool outlinedText, bool depthTest) |
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const TMaterialId | GetId () const |
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const Shader & | GetShader () const |
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const std::string & | GetName () const |
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void | SetState (Rendering::GLState &glState) const |
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void | SetStatePerRenderable (const Rendering::RenderableBase *pRenderableBase, Rendering::GLState &glState) const |
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The documentation for this class was generated from the following files: