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BatchedTextSdfMaterial.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "SdfTextMaterial.h"
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#include "Fonts.h"
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
Materials
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{
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class
BatchedTextSdfMaterial
:
public
SdfTextMaterial
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{
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public
:
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BatchedTextSdfMaterial
(
const
TMaterialId materialId,
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const
std::string& name,
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Shaders::SdfTextShader
& shader,
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AsyncTexturing::IAsyncTexture
& texture,
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bool
depthTest,
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float
sdfSpread,
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float
textureSize,
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float
fontPixelSize);
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void
SetState(
GLState
& glState)
const
;
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void
SetStatePerRenderable(
const
RenderableBase
* renderableBase,
GLState
& glState)
const
;
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};
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}
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}
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}
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