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Eegeo::Rendering::Materials::BatchedTextSdfMaterial Class Reference
Inheritance diagram for Eegeo::Rendering::Materials::BatchedTextSdfMaterial:
Eegeo::Rendering::Materials::SdfTextMaterial Eegeo::Rendering::Materials::IMaterial

Public Member Functions

 BatchedTextSdfMaterial (const TMaterialId materialId, const std::string &name, Shaders::SdfTextShader &shader, AsyncTexturing::IAsyncTexture &texture, bool depthTest, float sdfSpread, float textureSize, float fontPixelSize)
 
void SetState (GLState &glState) const
 
void SetStatePerRenderable (const RenderableBase *renderableBase, GLState &glState) const
 
- Public Member Functions inherited from Eegeo::Rendering::Materials::SdfTextMaterial
 SdfTextMaterial (const TMaterialId materialId, const std::string &name, Shaders::SdfTextShader &shader, AsyncTexturing::IAsyncTexture &texture, bool depthTest, float sdfSpread, float textureSize, float fontPixelSize)
 
const TMaterialId GetId () const
 
const ShaderGetShader () const
 
const std::string & GetName () const
 
void SetState (Rendering::GLState &glState) const
 
void SetStatePerRenderable (const Rendering::RenderableBase *pRenderableBase, Rendering::GLState &glState) const
 

Additional Inherited Members

- Protected Attributes inherited from Eegeo::Rendering::Materials::SdfTextMaterial
const TMaterialId m_id
 
const std::string m_name
 
Shaders::SdfTextShaderm_shader
 
AsyncTexturing::IAsyncTexturem_texture
 
const float m_sdfSpread
 
const float m_textureSize
 
const float m_fontPixelSize
 
const bool m_depthTest
 

The documentation for this class was generated from the following files: