5 #include "BlueSphere.h"
7 #include "IRenderableFilter.h"
9 #include "VectorMath.h"
26 void SetVisible(
bool visible);
27 void SetScale(
float scaleParam);
28 void SetTransitionValue(
float transitionParam);
29 void Update(
float dt);
31 void SetBlueSphereTransform(
const Eegeo::m44& modelViewProjectionSphere,
const Eegeo::m44& modelViewProjectionCylinder);
32 void SetBlueSphereStyle(
const std::string& currentVisualMapTime,
const std::string& currentVisualMapWeather,
const int environmentScale);
33 void SetInInterior(
bool inInterior);
36 void UpdateBlueSphereRenderingLayer(
bool inInterior);
42 float transitionParam,
49 float m_transitionParam;
62 bool m_modelTransformsChanged;