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BlueSphere
BlueSphereHiddenMaterial.h
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// Copyright eeGeo Ltd (2012-2016), All Rights Reserved
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#pragma once
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#include "IMaterial.h"
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#include "ColorShader.h"
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namespace
Eegeo
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{
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namespace
BlueSphere
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{
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class
BlueSphereHiddenMaterial
:
protected
Eegeo::NonCopyable
,
public
Eegeo::Rendering::Materials::IMaterial
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{
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public
:
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BlueSphereHiddenMaterial
(
const
Eegeo::Rendering::TMaterialId materialId,
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const
std::string& name,
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Eegeo::Rendering::Shaders::ColorShader
& shader,
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const
Eegeo::v4
& initialColor);
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const
Eegeo::Rendering::TMaterialId GetId()
const
{
return
m_id; }
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const
Eegeo::Rendering::Shader
& GetShader()
const
{
return
m_shader; }
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const
std::string& GetName()
const
{
return
m_name; }
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void
SetState(
Eegeo::Rendering::GLState
& glState)
const
;
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void
SetStatePerRenderable(
const
Eegeo::Rendering::RenderableBase
* renderableBase,
Eegeo::Rendering::GLState
& glState)
const
;
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void
SetColor(
Eegeo::v4
& color) { m_color = color; }
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const
Eegeo::v4
& GetColor()
const
{
return
m_color; }
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protected
:
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const
Eegeo::Rendering::TMaterialId m_id;
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const
std::string m_name;
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Eegeo::Rendering::Shaders::ColorShader
& m_shader;
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Eegeo::v4
m_color;
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};
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}
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}
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