6 #include "BlueSphereShader.h"
7 #include "AsyncTexturing.h"
17 const Eegeo::Rendering::TMaterialId materialId,
18 const std::string& name,
25 const Eegeo::Rendering::TMaterialId GetId()
const {
return m_id; }
27 const std::string& GetName()
const {
return m_name; }
33 void SetTextureLerpValue(
float textureLerpValue) { m_textureLerpValue = textureLerpValue; }
34 float GetTextureLerpValue()
const {
return m_textureLerpValue; }
36 void SetColor(
Eegeo::v4& color) { m_color = color; }
37 const Eegeo::v4& GetColor()
const {
return m_color; }
39 void SetColorLerpValue(
float colorLerpValue) { m_colorLerpValue = colorLerpValue; }
40 float GetColorLerpValue()
const {
return m_colorLerpValue; }
42 void SetDepthTest(
bool depthTest) { m_depthTest = depthTest; }
45 const Eegeo::Rendering::TMaterialId m_id;
46 const std::string m_name;
50 float m_textureLerpValue;
52 float m_colorLerpValue;