5 #include "CollisionBvhFactory.h"
6 #include "IInteriorsMaterialDtoRepository.h"
7 #include "QuantizedMeshSetChunkReader.h"
8 #include "PropResource.h"
10 #include <unordered_map>
33 const std::string& sourceUrl,
34 const std::string& textureRoot);
43 std::string materialName;
44 std::string diffuseTexture;
48 std::unordered_map<std::string, PropMaterial> ParseMaterials(
53 const PropMaterial& propMaterial,
54 const std::string& textureRoot,
58 std::vector<InstanceSourceMeshData> CreateGeometryFromQuantizedMeshSet(
63 const std::string& meshNamePrefix);
65 std::vector<InstanceSourceMeshData> ExtractInstanceSourceMeshDatas(
66 const dv3& cellOrigin,