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Debug
DebugRendering
DebugSphereData.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "VectorMath.h"
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namespace
Eegeo
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{
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namespace
DebugRendering
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{
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struct
DebugSphereData
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{
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public
:
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DebugSphereData
(
const
dv3
& ecefPosition,
float
radius,
const
v4
& color)
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: ecefPosition(ecefPosition)
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, color(color)
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, radius(radius)
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{
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}
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void
SetPosition(
const
dv3
& newEcefPosition)
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{
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ecefPosition = newEcefPosition;
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}
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const
dv3
& GetEcefPosition()
const
{
return
ecefPosition; }
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const
v4
& GetColor()
const
{
return
color; }
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float
GetRadius()
const
{
return
radius; }
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private
:
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dv3
ecefPosition;
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v4
color;
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float
radius;
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};
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}
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}
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