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DebugTextRendererEcef.h
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// Copyright (c) 2014 eeGeo. All rights reserved.
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#pragma once
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#include "VectorMath.h"
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#include "Fonts.h"
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#include "Rendering.h"
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#include "Streaming.h"
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#include "DynamicBuffer.h"
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#include "AllVertexTypes.h"
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#include "Camera.h"
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#include "IMaterial.h"
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#include "BatchedTextRenderable.h"
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#include "IRenderableFilter.h"
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#include <string>
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#include <deque>
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namespace
Eegeo
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{
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namespace
DebugRendering
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{
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namespace
Renderers
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{
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class
DebugTextRendererEcef
:
private
Eegeo::NonCopyable
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{
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struct
DebugTextEcef
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{
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dv3
Origin;
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v4
Color;
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std::string Text;
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float
Size;
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float
Lifetime;
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};
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public
:
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DebugTextRendererEcef
(
Text::IScreenTextRenderer
& screenTextRenderer,
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const
Fonts::FontInstance
& fontInstance,
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const
Text::BatchedTextAppearance
& defaultTextAppearance);
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~
DebugTextRendererEcef
();
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void
DrawText(
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const
dv3
& ecefCenter,
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const
std::string text,
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const
float
size,
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const
float
lifetime = 0.0f
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);
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void
Update(
float
dt,
const
Camera::RenderCamera
& renderCamera);
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void
GenerateGeometry(
const
Camera::RenderCamera
& renderCamera);
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void
SetDepthEnabled(
const
bool
depthEnabled);
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private
:
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void
GenerateGeometryForSingleInstance(
const
DebugTextEcef& data,
const
Camera::RenderCamera
& renderCamera);
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Text::IScreenTextRenderer
& m_screenTextRenderer;
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const
Fonts::FontInstance
& m_fontInstance;
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const
Text::BatchedTextAppearance
m_defaultTextAppearance;
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bool
m_depthTest;
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std::deque<DebugTextEcef> m_drawData;
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};
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}
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}
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}
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