5 #include "IAsyncTextureLoad.h"
10 #include "AsyncTexturing.h"
21 std::vector<const std::vector<Byte>*> m_cubeFaceBuffers;
32 const std::vector<
const std::vector<Byte>*>& cubeFaceBuffers,
43 const std::vector<
const std::vector<Byte>*>& cubeFaceBuffers,
49 virtual void Cancel();
51 void BeginAsyncTextureDecode();
53 void HandleTextureDecodingComplete(GLuint textureId,
bool success,
int width,
int height,
bool mapWasRemoved);