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EmscriptenRasterTerrainTexture.h
1 // Copyright eeGeo Ltd (2012-2014), All Rights Reserved
2 
3 #pragma once
4 
5 #include "LocalAsyncTextureBase.h"
6 #include "AsyncTexturing.h"
7 #include "ITextureFileLoader.h"
8 #include "Rendering.h"
9 #include <string>
10 #include <vector>
11 
12 namespace Eegeo
13 {
14  namespace Emscripten
15  {
17  {
18  public:
20  Eegeo::Helpers::ITextureFileLoader& textureFileLoader,
23  const std::string& textureName,
24  const std::string& fileExtension,
25  const std::vector<Byte>& buffer,
26  bool generateMipmap);
27  };
28  }
29 }