5 #include "VectorMathDecl.h"
9 #include "VectorMath.h"
10 #include "Streaming.h"
11 #include "EcefTangentBasis.h"
32 const bool IsPlaying()
const {
return m_isPlayingBurstAnimation; }
35 void PlayBurstAnimation(
const v3& offset,
const v4& color,
float burstSize);
36 void SetEcefOrigin(
const dv3& ecefOrigin);
42 std::vector<FireworkParticle> m_particles;
44 dv3 m_ecefBurstOrigin;
46 v3 m_gravityFalloffOffset;
50 float m_emitterDuration;
55 bool m_isPlayingBurstAnimation;