14 * When not using native rendering, something will need telling about changes to graphical attributes.
15 * This is the interface for doing that.
16 *
17 * TODO: Is this class stupid?
18 * For building information, it goes through a callback in the buildings API set up in AppOnMapUnity, but for the actual mesh data it goes via the mesh upload service.
19 * This situation is more like the latter, so this class works similarly, but I have a non-specific bad feeling about it.