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IInteriorsEntityPicker.h
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// Copyright eeGeo Ltd (2012-2017), All Rights Reserved
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#pragma once
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#include "VectorMath.h"
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#include "Camera.h"
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#include "InteriorId.h"
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#include <string>
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#include <vector>
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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namespace
Entities
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{
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struct
InteriorsEntityPickResult
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{
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std::vector<std::string> EntityIds;
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InteriorId
IndoorMapId;
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};
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class
IInteriorsEntityPicker
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{
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public
:
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virtual
bool
PickEntitiesAtScreenPosition(
const
Eegeo::Camera::RenderCamera
& renderCamera,
const
v2
& point,
InteriorsEntityPickResult
& out_result)
const
= 0;
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virtual
bool
PickEntitiesAtScreenPosition(
const
Eegeo::Camera::CameraState
& cameraState,
const
v2
& screenPoint,
InteriorsEntityPickResult
& out_result)
const
= 0;
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virtual
~
IInteriorsEntityPicker
() {}
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};
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}
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}
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}
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}
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1.8.3.1