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IInteriorsMaterialProviderFactory.h
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#pragma once
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#include "Interiors.h"
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#include "InteriorsMaterials.h"
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#include "Modules.h"
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#include "Rendering.h"
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#include "Lighting.h"
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#include "CityThemes.h"
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#include "AsyncTexturing.h"
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#include "ITimeProvider.h"
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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namespace
Materials
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{
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class
IInteriorsMaterialProviderFactory
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{
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public
:
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virtual
IInteriorsMaterialFactoryProvider
* CreateInteriorsMaterialProvider(
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Rendering::Shaders::ShaderIdGenerator
& shaderIdGenerator,
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Rendering::Materials::MaterialIdGenerator
& materialIdGenerator,
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const
Lighting::GlobalLighting
& globalLighting,
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IInteriorsMaterialAssignmentObserver
& materialAssignmentObserver,
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IInteriorsTextureResourceService
& textureResourceService,
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IInteriorsMaterialDtoRepository
& interiorsMaterialDtoRepository,
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const
Helpers::ITimeProvider
& timeProvider) = 0;
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virtual
IInteriorsTextureResourceBuilder
* CreateInteriorsTextureResourceBuilder(
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Rendering::AsyncTexturing::IAsyncTextureRequestor
& remoteTextureLoader,
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Rendering::AsyncTexturing::IAsyncTextureRequestor
& localTextureLoader,
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CityThemes::ICityThemesService
& cityThemesService) = 0;
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virtual
IInteriorsCubeTextureResourceBuilder
* CreateInteriorsCubeTextureResourceBuilder(
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Rendering::AsyncTexturing::IAsyncCubeTextureRequestor
& remoteTextureLoader,
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Rendering::AsyncTexturing::IAsyncCubeTextureRequestor
& localTextureLoader,
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CityThemes::ICityThemesService
& cityThemesService) = 0;
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};
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}
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}
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}
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}
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Generated on Sat Jun 10 2023 02:00:33 for eeGeo Platform SDK by
1.8.3.1