9 #include "AsyncTexturing.h"
22 virtual bool LoadTexture(
24 const std::string& fileName,
29 const std::string& fileName,
38 virtual bool LoadFromBuffer(
40 const std::string& fileExtension,
41 const Byte* resourceBuffer,
42 size_t bufferSizeBytes,
47 const std::string& fileExtension,
48 const std::vector<Byte>& resourceBuffer,
54 const std::vector<
const std::vector<Byte>*>& cubeFaceBuffers,
58 virtual bool LoadCubeTexture(
62 virtual bool LoadFromCubeFaces(
64 const std::vector<
const std::vector<Byte>*>& cubeFaceBuffers)=0;
66 virtual bool LoadFromCubeFaces(