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InteriorsMaterialFactoryProvider.h
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#pragma once
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#include "Interiors.h"
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#include "InteriorsMaterials.h"
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#include "Rendering.h"
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#include "Lighting.h"
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#include "IInteriorsMaterialFactoryProvider.h"
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#include "ITimeProvider.h"
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namespace
Eegeo
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{
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namespace
Resources
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{
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namespace
Interiors
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{
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namespace
Materials
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{
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class
InteriorsMaterialFactoryProvider
:
public
IInteriorsMaterialFactoryProvider
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{
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public
:
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InteriorsMaterialFactoryProvider
(
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Rendering::Shaders::ShaderIdGenerator
& shaderIdGenerator,
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Rendering::Materials::MaterialIdGenerator
& materialIdGenerator,
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const
Lighting::GlobalLighting
& globalLighting,
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Resources::Interiors::IInteriorsMaterialAssignmentObserver
& materialAssignmentObserver,
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Resources::Interiors::IInteriorsTextureResourceService
& textureResourceService,
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Resources::Interiors::Materials::IInteriorsMaterialDtoRepository
& interiorsMaterialDtoRepository,
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const
Helpers::ITimeProvider
& timeProvider);
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~
InteriorsMaterialFactoryProvider
();
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Resources::Interiors::IInteriorsMaterialFactory
& GetInteriorsAggregateMaterialFactory()
const override
;
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Resources::Interiors::InteriorsStencilMirrorMaskShader
& GetInteriorsStencilMirrorMaskShader()
override
;
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private
:
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Resources::Interiors::InteriorsShader
* m_pInteriorsShader;
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Resources::Interiors::InteriorsDiffuseTexturedShader
* m_pInteriorsDiffuseTexturedShader;
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Resources::Interiors::InteriorsDiffuseTexturedNoVCShader
* m_pInteriorsDiffuseTexturedNoVCShader;
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Resources::Interiors::InteriorsDiffuseSpecularShader
* m_pInteriorsDiffuseSpecularShader;
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Resources::Interiors::InteriorsDiffuseTranslucentShader
* m_pInteriorsDiffuseTranslucentShader;
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Resources::Interiors::InteriorsCubeMappedShader
* m_pInteriorsCubeMappedShader;
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Resources::Interiors::InteriorsCubeMappedAnimatedUVShader
* m_pInteriorsCubeMappedAnimatedUVShader;
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Resources::Interiors::InteriorsChromeShader
* m_pInteriorsChromeShader;
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Resources::Interiors::InteriorsStencilMirrorShader
* m_pInteriorsStencilMirrorShader;
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Resources::Interiors::InteriorsStencilMirrorMaskShader
* m_pInteriorsStencilMirrorMaskShader;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsDiffuseTexturedMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsDiffuseTexturedNoVCMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsDiffuseSpecularMaterialFactory;
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Resources::Interiors::InteriorsDiffuseTranslucentMaterialFactory
* m_pInteriorsDiffuseTranslucentMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsCubeMappedMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsCubeMappedAnimatedUVMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsChromeMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsReflectionMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsStencilMirrorMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pInteriorsStencilMirrorMaskMaterialFactory;
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Resources::Interiors::InteriorsDefaultMaterialFactory
* m_pInteriorsDefaultMaterialFactory;
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Resources::Interiors::IInteriorsMaterialFactory
* m_pDynamicContentInteriorsMaterialFactory;
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Resources::Interiors::IInteriorsMaterialPrioritizedFactory
* m_pInteriorsAggregateMaterialFactory;
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};
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}
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}
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}
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}
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Generated on Sat Jun 10 2023 02:00:33 for eeGeo Platform SDK by
1.8.3.1