7 #include "ShaderMacros.h"
8 #include "VectorMath.h"
21 virtual void SetMVP(
const m44& mvp)
const {;}
22 virtual void SetUnpackModelViewProjectionMatrix(
const m44& unpackModelViewProjectionMatrix)
const;
23 virtual void SetColor(
const v4& color)
const;
28 const Rendering::TShaderId shaderId,
29 const std::string& vertexShaderCode,
30 const std::string& fragmentShaderCode);
33 GLuint m_unpackModelViewProjectionMatrixUniformLocation;
34 GLuint m_colorUniformLocation;