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Rendering
AsyncTexturing
LocalAsyncBufferTexture.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include <string>
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#include "LocalAsyncTextureBase.h"
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#include "AsyncTexturing.h"
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#include "ITextureFileLoader.h"
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#include "Rendering.h"
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#include <vector>
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namespace
Eegeo
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{
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namespace
Rendering
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{
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namespace
AsyncTexturing
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{
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class
LocalAsyncBufferTexture
:
public
LocalAsyncTextureBase
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{
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public
:
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LocalAsyncBufferTexture
(
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Eegeo::Helpers::ITextureFileLoader
& textureFileLoader,
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IAsyncTexture
& initialTexture,
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const
std::string& textureName,
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const
std::string& fileExtension,
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const
std::vector<Byte>& buffer,
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bool
generateMipMaps,
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ITextureFactory
& textureFactory);
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};
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}
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}
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}
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