6 #include "IAsyncTextureRequestor.h"
7 #include "IAsyncBufferTextureRequestor.h"
8 #include "IAsyncCubeTextureRequestor.h"
10 #include "AsyncTexturing.h"
18 namespace AsyncTexturing
34 bool generateMipMaps=
false,
35 bool tryToUpdateIfModified=
false);
39 bool tryToUpdateIfModified=
false);
42 std::vector<Byte>& buffer,
43 const std::string& textureName,
44 const std::string& fileExtension,
45 bool generateMipMaps=
false);