10 #include "Rendering.h"
13 #include "Streaming.h"
17 #include "VectorMathDecl.h"
18 #include "DebugRendering.h"
19 #include "Collision.h"
20 #include "Interiors.h"
22 #include "CoverageTrees.h"
24 #include "Positioning.h"
27 #include "MapLayers.h"
30 #include "ISceneBuilderModuleFactory.h"
31 #include "BlueSphereModule.h"
32 #include "PoiSearch.h"
33 #include "Mapscenes.h"
34 #include "Positioners.h"
35 #include "BlueSphere.h"
36 #include "PoiSearch.h"
38 #include "EegeoRootDeclarations.h"
40 #include "MapCamera.h"
41 #include "Transport.h"
42 #include "PropStreamingService.h"
43 #include "ChunkedFileFormat.h"
44 #include "PropModule.h"
45 #include "IndoorMapEntityInformation.h"
46 #include "IndoorMapFloorOutlineInformation.h"
47 #include "FeatureInteraction.h"
69 const size_t resourceNodeCacheEntries,
70 const std::vector<double>& altitudes,
78 bool IsRunning()
const {
return m_running; }
80 void EarlyUpdate(
float dt);
83 const dv3& ecefInterestPoint,
186 const std::string& coverageTreeManifestUrl
254 const std::string m_coverageTreeManifestUrl;
260 void TeardownLayerModelModules();
262 void TeardownLayerPresentationModules();
264 void TeardownLayerStreamingModules();
266 bool IsDeeplinkCoverageTreeSet()
const;