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platform
CollisionVisualization
MaterialSelectionControllerConfig.h
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// Copyright eeGeo Ltd (2012-2014), All Rights Reserved
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#pragma once
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#include "VectorMath.h"
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namespace
Eegeo
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{
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namespace
CollisionVisualization
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{
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struct
MaterialSelectionControllerConfig
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{
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v4
Color;
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float
FlashFrequency;
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float
FlashSaturateScale;
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float
FlashAlphaMin;
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float
FlashAlphaMax;
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MaterialSelectionControllerConfig
()
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: Color(v4::Zero())
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, FlashFrequency(0.f)
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, FlashSaturateScale(0.f)
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, FlashAlphaMin(0.f)
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, FlashAlphaMax(0.f)
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{}
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};
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}
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}
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