5 #include "RenderableBase.h"
7 #include "VectorMath.h"
28 void SetWorldMat(
const m44& worldMat);
29 void SetUsesAlpha(
bool usesAlpha);
31 const m44& GetInverseWorldMatrix()
const;
32 const v3& GetCameraRelativeModelOrigin()
const;
35 const float GetAlpha()
const {
return m_alpha; }
36 void SetAlpha(
float alpha);
38 void SetMesh(
Mesh* pMesh);
48 v3 m_cameraRelativeModelOrigin;
50 m44 m_inverseWorldMat;