A binding between the layout of fields in a vertex format to the vertex attributes consumed by a Shader. More...
#include <VertexBinding.h>
Public Member Functions | |
VertexBinding (const VertexLayout &vertexLayout, const VertexAttribs &vertexAttribs) | |
void | BindVertices () const |
void | UnbindVertices () const |
void | AddElement (VertexBindingElement element) |
bool | operator< (const VertexBinding &other) const |
bool | operator== (const VertexBinding &other) const |
A binding between the layout of fields in a vertex format to the vertex attributes consumed by a Shader.