6 #include "IPlatformAbstractionModule.h"
7 #include "OSXUrlEncoder.h"
10 #include "OSXTextureFileLoader.h"
13 #include "OSXGlTaskContextFactory.h"
14 #include "Rendering.h"
15 #include "IJpegLoader.h"
17 #include "OSXConnectivityService.h"
18 #include "DefaultWorkPool.h"
19 #include "SceneBuilderModuleFactory.h"
20 #include "NativeTextureFactory.h"
21 #import <OpenGL/OpenGL.h>
22 #import <Cocoa/Cocoa.h>
32 NSOpenGLPixelFormat* pPixelFormat,
33 const std::string& resourcePath,
34 const std::string& apiKey,