6 #include "VectorMath.h"
10 #include "RenderCamera.h"
11 #include "IRayCaster.h"
12 #include "EnvironmentFlatteningService.h"
13 #include "Interiors.h"
35 u32 GetCollisionGroup() {
return m_collisionGroup;}
36 void SetCollisionGroup(u32 collisionGroup);