5 #include "ChunkedFileFormat.h"
8 #include "VectorMath.h"
16 namespace ChunkedFileFormat
18 namespace QuantizedMeshSetChunkReader
23 std::string materialName;
25 int vertexStrideBytes;
31 float shadowExtrusionMax;
35 int destinationVertexStrideBytes;
36 u32 destinationVertexFormat;