6 #include "IResourceBuilder.h"
10 #include "IJpegLoader.h"
11 #include "AsyncTexturing.h"
12 #include "ISceneElementInGraphObserver.h"
13 #include "UniqueTextureRenderable.h"
26 :renderable(renderable)
27 ,rasterTerrainHeightLookup(rasterTerrainHeightLookup)
35 const std::string debugName;
61 : m_diffuseMeshFactory(diffuseMeshFactory)
62 , m_pMeshUploadService(pMeshUploadService)
63 , m_materialProvider(materialProvider)
64 , m_terrainHeightRepository(terrainHeightRepository)
65 , m_vertexBindingPool(vertexBindingPool)
66 , m_asyncTextureRequestor(asyncTextureRequestor)
67 , m_sceneElementRepository(sceneElementRepository)
68 , m_pWorldSceneGraphObserver(pWorldSceneGraphObserver)
69 , m_uniqueTextureRenderableFactory(uniqueTextureRenderableFactory)
76 virtual bool AcceptsErroredRequests()