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| RasterTerrainBuilder (Eegeo::Rendering::MeshFactories::MeshFactory &diffuseMeshFactory, Rendering::IMeshUploadService *pMeshUploadService, Rendering::IMaterialProvider &materialProvider, Rendering::VertexLayouts::VertexBindingPool &vertexBindingPool, Heights::TerrainHeightRepository &terrainHeightRepository, Rendering::Scene::SceneElementRepository< Rendering::Renderables::WorldMeshRenderable > &sceneElementRepository, Rendering::AsyncTexturing::IAsyncBufferTextureRequestor &asyncTextureRequestor, Rendering::Scene::ISceneElementInGraphObserver< Rendering::Renderables::WorldMeshRenderable > *pWorldSceneGraphObserver, Rendering::Renderables::IUniqueTextureRenderableFactory &uniqueTextureRenderableFactory) |
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virtual bool | Flush (const Streaming::MortonKey &key, void *input, TBuiltResources &result) |
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virtual void | DestroyBuiltResource (const Streaming::MortonKey &key, void *input) |
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virtual void * | BuildResource (const Streaming::MortonKey &key, const Byte *data, size_t length) |
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virtual bool | AcceptsErroredRequests () |
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void | StartClock () |
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void | EndClock () |
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void | ResetCounters () |
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int | NumBuilds () |
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double | AvgTimeTakenMs () |
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The documentation for this class was generated from the following files:
- platform/Resources/Terrain/Raster/RasterTerrainBuilder.h
- platform/Resources/Terrain/Raster/RasterTerrainBuilder.cpp